Thick layers of ‘work’ making games less enjoyable?

An article on Gamers With Jobs expresses concerns about not getting the most out of games.

From the article:

“I play games to escape. To go somewhere else. But our industry has so ingrained this concept of ‘earning’ our fun that the best is somehow always saved for last. Like modern day Puritans, we’ve convinced ourselves that we are not worthy of that for which we’ve already paid. Sinners in the hands of an angry god, we don’t deserve our fun until we pay in blood.”

Too many “unlockables” in games and it ends up work. Not enough “unlockables” and it’s 30 minutes of gameplay.  Apart from some titles forcing unnecessary grinding, many games were becoming more and more difficult to play for older gamers that have less time to play with daily life commitments.

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